Patch Time! This patch fixes a few small bugs and some minor changes to a few textures.
Significantly reduced the color saturation of the Store roof. Changed the wall texture of the Diner. Disabled the candy cane texture.
Fixed various misaligned props and world items. Fixed improperly placed roofs. Fixed volume settings not being properly applied.
New guns, harvestable trees, new buildings, music, and more!
Continue reading “Devblog 31”
Night Vision, locked doors, melee changes, and more!
Merry Christmas/Happy Holidays:
Christmas day is tomorrow and 2018 is coming to an end. Its been a good year with a lot of progress. New weapons, new buildings, a crafting and building system, and coming to Steam. A lot of the framework is in place but there’s still more to come as well as improvements to what’s currently in place. We’re getting closer to the end of the road.
Night vision goggles have been added to the game. They spawn in Tier 2 areas like the Military base and police station. Once you find a pair all you need to do is hit “N” or whatever key you have it bound to. Don’t use them during the day unless you enjoy being blind.
Doors throughout the world now have a chance to be locked. They must be broken down with a melee weapon or by shooting them. Most doors have a 20% chance of being locked. Some doors in Tier 2 areas have a 50% chance being locked.
It’s the holiday season and Santa is in town, but he doesn’t want cookies and milk, he wants to eat you. The pumpkin head zombie has been replaced with a Santa zombie. Candy has been replaced with candy canes.
Melee combat has received some minor changes and now has audio feedback when a hit connects by playing a hitmarker sound.
The zombies now make noise. They make noise when they get close or detect you as well as when they attack. The noise doesn’t play every time they detect you or attack you, this is intentional.
The game will be on sale for the entirety of the Winter sale.
Quarantine Zone, Police Station, a new weapon, and more!
Continue reading “Devblog 29”
Patch Time! This patch fixes a few small bugs as well as one more major one.
There is a maximum limit of 80 zombies in the game. After that, the spawning stops, so unless they are killed or deleted they will never respawn. But this was only the start of the problem.
The cleanup system was supposed to fix this and it did. But, it didn’t work if the zombies were “inactive”. They become inactive if they are too far from the screen. This is to improve performance. When inactive nothing about them could be changed so the cleanup system didn’t affect them.
With this being fixed there will be more zombies and more action. I think it’s at a much better level now.
– Fixed color of a button
– Fixed game log date
– AI fixes
New zombies, harvesting improvements, ambient sounds, candy, and more!
Continue reading “Devblog 28”
Hospital building, new textures, loot spawning changes, optimization and more!
Continue reading “Devblog 27”
New textures, food replacements, damage changes, and more!
Continue reading “Devblog 26”
Game data log, a new weapon, menu changes, new hotbar, and more.
Continue reading “Devblog 25”
Patch time! This patch fixes a few bugs and adds support for Steam cloud saves! It may also improve performance a bit for those with a dedicated GPU.
Using a bandage no longer uses 2 bandages. Items will no longer appear craftable if you don’t have the resources.
Saves will now be backed up in the cloud so your save should stay if you play it on another computer or after deleting and reinstalling.
The game will now try to force the use of your dedicated GPU. So if for whatever reason the game wasn’t using your GPU it should now.