Steam Early Access, building/crafting overhaul, new textures, buildables, and more! Continue reading “Devblog 24”
Building, Crafting, Harvesting, and more!
Tips, new zombies, a new weapon, new building, and more!
Improved AI and fixes!
Steam, a new weapon, graveyard, and more!
More buildings, new zombies, optimization, and more! Continue reading “Devblog 19”
Loot changes, new items, a military base, and more!
One year anniversary, better collisions, new weapons, better shooting, weapon slots, & more!
Small patch for today, I left some code from the old save system in the game and this could be problematic. The code was still basing its save detection on the saves from the old version which is problematic. I still had a save from the old system and didn’t have one from the new one and tried loading a save, I ended up in the corner of the map with 0 health, stuck, and it was night time. Now its dependent on if there is a save from the new version. This broken state can still happen if the save gets corrupted or you just rename any file to a save file for the game, the game just doesn’t know what to do and sets all of the values to 0.